The aim of the game is for your spectators or friends to deduce how two people could converse “telepathically.” You’ll need a companion in crime if you want to fool your audience into thinking you’re performing black magic.
You can keep the game interesting and exciting throughout by using some random objects, humour, and curiosities. The following instructions will show you how to play black magic skillfully and make everyone in the room crazy while trying to figure out the code.
Before you meet up with your friends, start by moving your accomplice or helper to a different room. Inform your assistance of the game’s secret in private. They should be informed that you will be asking if each item you point to in the room matches the one you are thinking of while doing so.
They should continue to respond “No” while continuing to focus on the colour of the pointed objects. When you point to a dark object, your assistant should once more respond “No,” but they should also concur that whatever you point to after that will be the right choice.
Showtime (The Pledge)
re-enter the room by yourself. You should keep your assistance in the back where they can’t hear you during the game. This reassures your audience that the “psychic” aide is unable to listen in on conversations.
Ask a volunteer or a member of the audience to pick out or draw attention to something in the room. As you will be sending a psychic message to your assistance in order for him or her to be aware of the object selected, ask them to identify the item for you.
Pretextual Description (The Turn)
Ask a few audience members to bring your assistant back into the room once you’ve made sure everyone in the audience is aware of the item selected. It takes a group to dispel any lingering questions that might be raised by sending a single person who might disclose what the thing is.
Asking if the item is “it,” while pointing to numerous objects in the space. Don’t ever point at something that is black. Add some spice to your trick by pointing while putting your fingers on the sides of your head and “transmitting the psychic message” to your assistant.
In The Prestige
Show the audience member a black object they would never choose. Your assistant should respond “No” when asked if the object is the proper one. Your assistance should respond “Yes” to your query as planned before after pointing to the following object because it is the right one. How you were able to reveal the secret to your audience will astound them.
Various Forms of Black Magic
At this point, your audience will typically try to deduce how you pulled off the trick. Repeat the technique in a new way to show them their assumptions were incorrect. The “black” approach can be used first, followed by the number method, in that order.
The eighth, ninth, or tenth object you point to will be the correct response, you can tell your helper. If you choose a number greater than five, your audience will be less likely to suspect a plot. If you ask a volunteer to point out the objects, your audience will be even more amazed by the usage of coded gestures with your assistant.